Metal Gear Rising: Revengeance Review
“This is the craziest f***ing game I have ever played”
Ayodeji ‘Vatsu’ Asagba
This is the craziest f***ing game I have ever played. I can never say that enough about this game. I have played Bayonetta, Vanquish, Mad World, Gears of War, Killer 7, No More Heroes and any other crazily brutal game you can think of, yet they all don’t hold a candle to this. No matter how many times I play it, no matter how certain I am that nothing can top the level I just beat, the game surprises me with some new founded madness. MGRR is like the videogame manifestation of giving a child a shot of raw sugar and leaving him inside a bouncy house mounted on a trampoline with nothing to drink but Mountain Dew. It’s intense, wild, insane, nonsensical and reckless. However, when I was done playing it, I couldn’t help but want more.
MGR starts off a little bit after the events of Metal Gear Solid 4. Not to spoil MGS4, but as you can tell from the literal box of the game, Raiden has undergone some body augmentation and has become a cyborg: half man, half robot. As the world is settling into peace after MGS4, Raiden becomes a PMC (private military contractor) and enlists himself as a peacekeeper, going around and playing bodyguard to important people. As typical video game drama unfolds, something happens to the envoy holding the president of an African nation you were sent to protect, and you are sent off to rescue him. Yeah, the story is dry and nothing really to write home about, but that’s the kicker. You won’t care about it. In fact, you may find yourself skipping the cut scenes just to get back to the slashing.
Unlike Snake, you are part ninja cyborg death machine, and have many tools available to you in order to complete your missions, but with a catch. You run on ‘electrolyte batteries’ that power your robotic abilities. Luckily for you, the many rogue cyborgs, enemies, robots and what not run on these very same electrolytes. In order to ‘appropriate’ these from your enemies, you must remove them (violently) from their bodies and absorb them into your own. This is done with the game’s ‘cutting’ mechanic (Zandatsu) wherein you can slow down time and precisely cut any person or object in your path. This one mechanic leads to hours of fun, as I guarantee you will never get tired of cutting your environment into literal origami figures. Likewis,e you can purchase new programs that enchance your abilities, or gain new ones by collecting the severed left hands of the enemies you meet. Cyborgs contain valuable data on their left hands that you can tr– you know what, just trust me on this. Left hands.
As stated above, you have many tools to do the job. You can go about running and slashing your way to the end, or use different approaches. You can walk around corners and scope out enemy positions with your cyber eye and take them out silently. Likewise, you can go find a vantage point off in the distance and rocket launcher them to death. The game does a good job of giving you choices in how to advance: whether to run up rooftops and skip the enemies, or take them out and collect the hands for some points. Or you can just run and slash everything in your path. (Hint: Pick the latter, for optimum laughs).
Bottom Line: I wanted to hate this game so much. I thought its premise was stupid, and I liked the stealthy Metal Gear games better. Within the first 5 min of playing I cut someone into a whole 194 pieces (yes, the game counts). Within the first 20 mins, I had also suplexed a giant building-sized robot, ran on a sea of missiles and fought on the top of a moving train. The only fault here is that the game is very short at around 5-6 hours, but there are loads of things to do that warrant replayability, including unlockable missions. If you are a fan of action or sheer ridiculousness ala Quentin Tarantino flicks, buy this. Now.